When speaking to people about Solarpunk and browsing the Internet, quite often I encounter an interesting question: if you were to design a Solarpunk game, whether pen-and-paper RPG, a visual novel or something else, where should the conflict be? Should there be any factions? The world is supposed to be utopian, so where is any drama in that?
I could write essays and books on this topic, but just as an example I wanted to show you a quick sketch of a faction system which could be used in a Solarpunk world / game. Each of the groups below should be distinct and internally varied, allowing opportunities for both alliances and conflicts in any combination.
It's 2050. The impossible happened: we became carbon neutral and stopped actively decimating the ecosystems around the planet. Global warming is still in full swing, the oceans are out of balance, but we are not hurting the Earth anymore, we can start slowly healing it.
The price of such a rapid change …